In the lost sector of the remote planet of Valhara, teams find themselves battling in the dark and eerie woods that has been taken over by the Necris, assimilating all forms of life. This is the final version of Valhara Necris. I hope everyone likes it. Features include:
-StealthBender for axon side to counteract the nightshade for the necris side (blue)
The New 3DS Max 2009 ActorX Plug-In is now available for download on our forum. For those of you who dont know what ActorX is, here is a quick explination... The ActorX plug-ins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa, respectively) that the Unreal Editor can import.
This is the base level for Crossing Bridges, but I gave it a more war torned twist, wanting it to be a place that looked like it's seen destruction for a very long time. I was able to implement several GOW meshes from UX_Lokis resources. Currently I cannot cook it because of a problem, but I believe it will be sorted soon. But until then, feast your eyes on some good eye candy!
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